( application | abraxas )
Sep. 30th, 2023 08:19 pmOOC INFORMATION
Player Name: Kerry
Are you over 18?: yes
Contact: pm
Other Characters in Game:
IC INFORMATION
Character Name: Moiraine Damodred
Canon: Wheel of Time
Canon Point:
Age: 43
Background: link
Arrival Scenario:
Suitability: Moiraine is someone who likes to act from the sidelines, gathering information and trying to work the events in her favour. She's a woman that attaches herself to a cause and whilst the mission that she's been dedicated to isn't here she'll be a mix of [a] dedicated to getting back to it and [b] really easily sucked into what's happening. Danger? People in trouble? She's not someone that can walk away and just let someone be injured. A little mystery? She'll follow the threads to see if it can help. Whilst Moiraine will try to stay out of any war or big faction-type things she'd get very involved with the little people: those being affected by war and what's happening in the world. And that means she'll explore some of the world, read and research and help people along the way.
Powers:
PERSONALITY QUESTIONS
Describe an important event in your character's life and how it impacted them.
The death of Laman Damodred, Moiraine's uncle, resulted in multiple things: the end of the Aiel War (which he'd started), a vacancy on the Sun Throne of Cairhien and the next events of Moiraine's life. Having recently been raised to Aes Sedai and secretly trying to search for the child that may be the Dragon Reborn, Moiraine was very concerned that the White Tower would attempt to install her as Queen of Cairhien, a future that Moiraine dearly did not want. It set a plan for her in motion: she would flee the tower and begin her search for the mother of the Dragon Reborn on her own, without the help or support of a Tower she was beginning to be unable to trust.
This course put many new things into her life: the life of al'Lan Mandragoran, who would become her Warder, the realisation that the Black Ajah existed (Darkfriends) and a continuing mission that she would work on for twenty years until she finally found the Dragon Reborn. Moiraine wouldn't return to Cairhien or the White Tower until someone else had been installed on the Sun Throne, decisions that she does not regret.
Does your character have a moral code, or other set of standards they try to live by?
What quality or qualities do they admire most?
Do they have a part of themselves they dislike?
What is their sign, and why?
SAMPLES
Samples: one + two
Player Name: Kerry
Are you over 18?: yes
Contact: pm
IC INFORMATION
Character Name: Moiraine Damodred
Canon: Wheel of Time
Canon Point:
Age: 43
Background: link
Arrival Scenario:
Suitability: Moiraine is someone who likes to act from the sidelines, gathering information and trying to work the events in her favour. She's a woman that attaches herself to a cause and whilst the mission that she's been dedicated to isn't here she'll be a mix of [a] dedicated to getting back to it and [b] really easily sucked into what's happening. Danger? People in trouble? She's not someone that can walk away and just let someone be injured. A little mystery? She'll follow the threads to see if it can help. Whilst Moiraine will try to stay out of any war or big faction-type things she'd get very involved with the little people: those being affected by war and what's happening in the world. And that means she'll explore some of the world, read and research and help people along the way.
Powers:
CHANNELING. Some that are able to channel are said to be born with the spark, others need instruction to be able to even access their power. The One Power stems from the True Source and once someone has touched it they are forever changed, able to do incredible things though at a great price. Moiraine was one of those who was born with the spark, training helping her to become an incredibly skilled and powerful channeler. To channel you draw on weaves, calling on the various elements in specific sequences to pull the power into what you need. Moiraine's channelling allows her to heal wounds, move objects, conjure elements (cloud dancing), create barriers etc. The more that Moiraine channels the more drained she becomes, with larger feats taking more from her. Channelers are also able to combine their power to create something stronger. [1] [2] [3] [4] [5]
AES SEDAI. As an Aes Sedai, a trained channeler, Moiraine chose the Blue Ajah when she was raised to the shawl -- a division that concerns itself with justice and noble causes, having the largest eyes-and-ears network. Blues are secret collectors, intelligence gatherers and know far more about you than you would ever wish. Aes Sedai are also known to have an 'ageless' look to them, an effect that comes from the use of the Oath Rod that all Aes Sedai swear to. They are able to live for hundreds of years, shown only in the white of their hair, their expression ever-youthful. Channellers are also protected from illness, a natural immunity, with other Aes Sedai able to heal injuries or other ailments (such as poisoning) if needed.
CONCENTRATION. Unrelated to Moiraine's ability to channel is how she is able to use her focus and breathing, something that all Aes Sedai are taught. With a focused mind and breathing, Moiraine is able to not feel the surrounding temperature, no matter whether it is incredibly hot or cold. Though this breathing doesn't prevent them from external effects (such as frostbite) it allows an Aes Sedai to move through a blizzard without feeling the cold. Though new Aes Sedai can easily lose their focus and feel the temperature effects again, it would take a more skilled Aes Sedai more to lose focus as she is more practised in the 'trick'.
OATH-BOUND. Whilst this isn't a power as such, all Aes Sedai swear three oaths, ones that they are incapable of breaking. These oaths are [1] to speak no word that is not true, [2] to make no weapon with which one man may kill another, [3] never to use the one power as a weapon except against darkfiends or shadowspawn, or in the last extreme defence of her life, the life of her Warder or another Aes Sedai.
WARDER BOND. Should an Aes Sedai choose to bond a Warder, the sword to their magic, a weave that is only learned after an Accepted earns the shawl, several things come from this: both the Aes Sedai and the Warder are able to draw strength from the other when in battle, are able to feel the other's emotions or pain and can sense the other's presence or general location if they are separated. If an Aes Sedai dies, something rare before their Warder, the Warder rarely survives, it thought that they are consumed by the emotion and feeling of their Aes Sedai dying, feeling the death over. Should a Warder die, the pain is easier on the Aes Sedai who do survive, though they often choose not to bond another Warder. An Aes Sedai and a Warder are said to have the closest bond and relationship that any two can have, even above marriage. An Aes Sedai is able to conceal her bond with her Warder, preventing them from feeling each other or their locations, taken by the Warder as them being unable to protect their Aes Sedai since they cannot feel them.
NERF RELATIONS. Typically, channellers are more powerful when channelling together, able to perform feats when their power is linked that they couldn't perform alone. Whilst Moiraine is powerful on the canon scale (not the most powerful) it'll be a little toned down -- either the size of what she can do will be limited or she will be drained of energy a lot quicker and will need a lot longer to rest than what she's used to. There'll often be ooc discussion before powers are used on characters -- typically in terms of restraint or if anything turns combative, and Moiraine isn't someone who would use a weave of compulsion on someone. Her oaths (and morals) also prevent her from doing anything huge with her power when she isn't in a combat situation. She will hate the limitations and I'll enjoy playing her frustration.
PERSONALITY QUESTIONS
Describe an important event in your character's life and how it impacted them.
The death of Laman Damodred, Moiraine's uncle, resulted in multiple things: the end of the Aiel War (which he'd started), a vacancy on the Sun Throne of Cairhien and the next events of Moiraine's life. Having recently been raised to Aes Sedai and secretly trying to search for the child that may be the Dragon Reborn, Moiraine was very concerned that the White Tower would attempt to install her as Queen of Cairhien, a future that Moiraine dearly did not want. It set a plan for her in motion: she would flee the tower and begin her search for the mother of the Dragon Reborn on her own, without the help or support of a Tower she was beginning to be unable to trust.
This course put many new things into her life: the life of al'Lan Mandragoran, who would become her Warder, the realisation that the Black Ajah existed (Darkfriends) and a continuing mission that she would work on for twenty years until she finally found the Dragon Reborn. Moiraine wouldn't return to Cairhien or the White Tower until someone else had been installed on the Sun Throne, decisions that she does not regret.
Does your character have a moral code, or other set of standards they try to live by?
What quality or qualities do they admire most?
Do they have a part of themselves they dislike?
What is their sign, and why?
SAMPLES
Samples: one + two